Welcome to The Press

Fairland Press is a one person indipendant tabletop roleplaying game studio. I have a few small jam-games available for free on my itch store.

Frequently Asked Questions

  • At the moment you can visit my Itch.io page for published games, or visit the newsletter for drafts.

  • I love good design. My biggest inspirations for my work are all prime examples of good design in one way or another.

    • Explorer’s Design for Clayton’s fantastic visual design and wonderful design theory.

    • Mousehole Press for Jack’s attention to detail, and wonderfully usable design.

    • John Harper for his phenomenal layout and theory behind Blades in the Dark

    • Exuent Press for the Skeleton Code Machine and their polished zines

    • Peril Planet for Nathans Theory behind Freeform Universal 2e and Action Tales

  • My games start with scrappy brainstorming and sketches (I’m a big sketcher). I either work on rules in Google Docs, or commit the big faux pas of writing straight into layout.

    Once my projects reach a playable state its playtesting playtesting playtesting. I also thrive on feedback and make sure to annoy my TTRPG friends for help.

    When it comes time to finish a project my art, graphics, and layout are all done in the Affinity package.

  • At the moment I’m starting work on finishing my WIP game about ghosts! And I’m always working on the Adventurer’s Guide to Nemora in the background.

Hot off the press 

A one-page lighthearted romp of mooks delivering cargo for their master. 

Play a group of intrepid couriers transporting precious cargoes for your master. Brave the perils of the road and protect your cargo with your life.

This is not a happy tale — Flock of the Isle is a morbid solo roleplaying game about damned sheep. This game only ends in death, but that is not to say it is not worth playing. As a sheep of the isle your goal is to outmaneuver and outlast the hound. 

In the works

The Adventurer’s Guide to Nemora is my biggest project, and its a work of passion combining the world of Nemora, and all my game design experinece and passion.

The Adventurer’s Guide to Nemora is in playtesting and you can learn about development in the newsletter.

Ghosthome is my current focus. It’s a 1-6 player, episodic, no prep roleplaying game in which the table expereinces the complex and difficult lives of a home’s many owners over the years.

The catch? The table plays ghosts who just want these pesky livingfolk  to leave! 

The newsletter includes Nemoran world building, narrative, and the behind the scenes development of my projects.